

The Trading data map is a useful way of identifying where materials of a particular type actually are in a city. There is nothing you can do about the last issue (other than complain loudly to EA's tech support), but it's a good idea to check that you don't have supply issues within your city. Materials are being delivered, but server lag has failed to display the information in your game correctly, or worse has 'lost' those material where your city and the Great Works site are no longer in sync. Materials are not being delivered because the delivery trucks are stuck in traffic, either in your city, or on the highwayģ. You don't have sufficient materials to actually send - they must be set to 'use locally' in a Trade Storage depotĢ. There are 3 basic reasons for delivery problems:ġ. Sometimes there actually is a supply problem which needs investigating. Most of the time this isn't true, it's just reminding you that you're building a Great Work.

Intermittently the game will complain about construction being stalled about lack of materials. Once you do this then any of those materials in your city which are set to 'use locally' in a trade depot, will be shipped (slowly) to the Great Works site. In order to 'sign up' and start contributing resources you need to click the on/off buttons below each resource type so that they are green. Some players have reported lags of several days (actual days, not SimCity days) and in some instances the project stalls entirely due to server rollbacks when the game crashes.Įventually if all goes well, you should get to a point where the site becomes operational and ready to receive resources. It takes quite a while once the payment has been sent for the Great Works site to be operational, and even longer before connected cities who did not make the payment can actually see the site is active. The only way to split this cost between neighboring cities is if other cities send their share as a cash gift to the city that initiates the Great Work - you cannot individually contribute directly.

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This costs $1 million for the Arcology, Space Center and Airport, the Solar Farm is cheaper at $500000. Once you have unlocked a Great Work you want to build (see below), then ONE of the local connected cities needs to pay the administration fee to start the work. Problems starting Great WorksĪ lot of players seem to have trouble actually getting the Great Works started - this is perhaps because the process is not terribly well explained in the game, as well as being made worse by the poor response time showing Great Work site's progress to other cities. On a personal note I think it is a shame that the cut scenes upon completion were one of the many features disabled to help with the server access problem, because without it there's very little sense of accomplishment upon completion and once built, the Great Works site seems to be nothing more than a source of demands which Mayors have no direct way of fulfilling. The point of the Great Works is to bring certain benefits to the cities it connects to, however these benefits are often fairly limited and (in my opinion) not really worth the expense and effort of building them. The following sections can be found in this article: Maxis intended these 'communal' spaces to be a source of cooperative, challenging gameplay between Mayors, to create a building which gives particular benefits to connected cities in the region, however the end result is perhaps less than spectacular. The Great Works are something of a contraversial and perhaps somewhat disappointing aspect of SimCity.
